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Filter
Normal
Edge (Sobel)
Sharpen
Invert + Boost
CLAHE
DoG
DoG fine
DoG + Focus peak
Laplacian
Local contrast
Scratch direction
Local contrast + Focus peak
CLAHE + Ridge
Micro scratch
Speckle defect map
Micro scratch + Focus peak
Whitening
Normal map
Whitening + Local contrast
Whitening + Local contrast + Focus peak
Tophat (bright details)
Hough Lines
Hough Lines (texture)
Color Anomaly
Python: Variance (multi)
Python: Anomaly (multi)
Python: Combined (multi)
Curvature (dent vs bump)
Pseudo depth (height)
Pseudo depth (height) + Focus peak
Texture suppress (defects only)
Enhanced
CV Enhanced
Flat subtract
Shadows
Enchanted light
Morph line scratch
Morph line scratch + Focus peak
Dark-field scratch
3D Relief shading
3D Relief shading + Focus peak
Depth colormap (dent=blue / bump=red)
3D Sobel stack (4-dir color)
3D Normal color (hue = slope direction)
3D Specular relief (raking lamp)
3D Multi-scale relief (scratch + dent)
3D Ridge vs Valley (scratch=red / dent=blue)
LSD Lines (scratch)
Edge drawing
3D Relief shading
Morph scratch (8-dir)
Relief + Scratch combined
Top light · relief (flat lighting)
Top light · scratches (flat lighting)
Top light · dents (flat lighting)
Top light · R scratch / G relief / B dent
Speckle defect map
Normal
Starting camera…
Normal
Normal
Edge (Sobel)
Sharpen
Invert + Boost
CLAHE
DoG
DoG fine
DoG + Focus peak
Laplacian
Local contrast
Scratch direction
Local contrast + Focus peak
CLAHE + Ridge
Micro scratch
Speckle defect map
Micro scratch + Focus peak
Whitening
Normal map
Whitening + Local contrast
Whitening + Local contrast + Focus peak
Tophat (bright details)
Hough Lines
Hough Lines (texture)
Color Anomaly
Python: Variance (multi)
Python: Anomaly (multi)
Python: Combined (multi)
Curvature (dent vs bump)
Pseudo depth (height)
Pseudo depth (height) + Focus peak
Texture suppress (defects only)
Enhanced
CV Enhanced
Flat subtract
Shadows
Enchanted light
Morph line scratch
Morph line scratch + Focus peak
Dark-field scratch
3D Relief shading
3D Relief shading + Focus peak
Depth colormap (dent=blue / bump=red)
3D Sobel stack (4-dir color)
3D Normal color (hue = slope direction)
3D Specular relief (raking lamp)
3D Multi-scale relief (scratch + dent)
3D Ridge vs Valley (scratch=red / dent=blue)
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Python:
LSD Lines (scratch)
Edge drawing
3D Relief shading
Morph scratch (8-dir)
Relief + Scratch combined
Top light · relief (flat lighting)
Top light · scratches (flat lighting)
Top light · dents (flat lighting)
Top light · R scratch / G relief / B dent
Speckle defect map
Low-light presets:
Scratch lines
Top light (flat)
Sensitivity
55
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